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Buildings

Buildings may also be purchased in game from those selling their buildings in local real estates. These are to acquire and build new custom buildings or add more into a community.

* Also needed for construction will be in game resources and a building permit by the hosting community which can be acquired at any real estate office, if available.

Residential

Residential Trade Education Industrial Entertainment Government Special
Name Cost* Features
Hut 1 MND Point
  • 2 Rooms
Cottage 2 MND Points
  • 3 Rooms
  • 1 Kitchen
House 5 MND Points
  • 5 Rooms
  • 1 Kitchen
  • Expandable
Ranch 7 MND Points
  • 5 Rooms
  • 1 Kitchen
  • 4 Farms
  • Expandable
Mansion 10 MND Points
  • 6 Rooms
  • 1 Library
  • 1 Kitchen
  • 2 Farms
  • Expandable
Palace 20 MND Points
  • 7 Rooms
  • 1 Blacksmith
  • 1 Kitchen
  • 2 Farms
  • 1 Library
  • Expandable
add room 3 MND Point
  • +1 Room to any Expandable Estate
  • No permits or deeds required
  • No commodities required
     

Trade

All trade buildings pay taxes to their hosting community. 0-25%

Residential Trade Education Industrial Entertainment Government Special
Name Cost* Features
Shop 5 MND Points
  • 1 Room
  • Sell objects
  • Room Type
Exchange 5 MND Points
  • 1 Room
  • Buy and Sell Commodities
  • Room Type
Nursery 5 MND Points
  • 1 Room
  • Buy and Sell Plants, Seeds
  • Room Type
Bank 10 MND Points
  • 1 Room
  • Store Coins
  • Exchange Coins
  • Transfer Coins
  • Safe Boxes
Real Estate 10 MND Points
  • 1 Room
  • Sell Real Estate
  • Sell Land Deeds
  • Transfer Property
Stables 10 MND Points
  • 1 Room
  • Can house 20 Animals
  • Buy, Sale, Groom, Train Animals
  • +1 MNDP per 5 stalls added (Max 50)
  • Room Type
Mall 15 MND Points
  • 4 Rooms
  • Can be expanded at 3 MNDP per room (10 rooms  maximum)
  • Public Access for Grouped Room Types
     

Education

Education buildings are used for knowledge and training skills and researching spells. Levels may be added at any time by any contributor. Contributing your MND Points to an education or any facility is considered a gift and your character will receive nothing more than credit for the deed.

Residential Trade Education Industrial Entertainment Government Special
Name Cost* Features
Headquarters 15 MND Points
  • 5 rooms
  • Library Room (Stores Organization  History)
  • +4 MNDP per prestige level (Up to 10-20th level)
  • Organization Tutor (Trains Level up to Organization level)
  • Organization Membership Fee
  • Prestige Class Based
  • Public or Private
  • Expandable
Guildhouse 10 MND Points
  • 5 rooms
  • Library Room (Stores Guild History)
  • +3 MNDP per guild level (Up to 30th level)
  • Guild Tutor (Trains Level up to guild level)
  • Guild Membership Fee
  • Class Based
  • Public or Private
  • Founder must be 6th Level in the chosen class
  • Expandable
Union Hall 7 MND Points
  • 5 rooms
  • Skill Room
  • +2 MNDP per union level (Up to 20th level)
  • Union Tutor (Trains Level up to Union level)
  • Union Membership Fee
  • Support Multiple Grouped Professions (Up to 3)
  • Profession Based
  • Public or Private
  • Founder must be 7th Level in the chosen profession
  • Expandable
Library 5 MND Points
  • 1 room
  • Research Knowledge
  • Knowledge +2 MNDP per level (Up to 20 in each category)
  • Minimum 1cp Fee per level per use
  • Room Type
University 5 MND Points
  • 1 room
  • Research Spells up to level
  • +2 MND Points per Class level (Up to 30th)
  • +1 MND per school (Up to 20 in each school)
  • Minimum 1cp Fee per level per use
  • Room Type
     
     

Industrial

Industrial buildings are the ones required to do various crafts, they have all the tools needed for their type and all you need to do is bring coin and commodities to work into your profession.

Residential Trade Education Industrial Entertainment Government Special
Name Cost* Features
Apothecary 5 MND Points
  • 1 room
  • Process Herbs and Poisons
  • Create Salves and other liquids
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Blacksmith 5 MND Points
  • 1 room
  • Forge Tools and Weapons
  • Smelt metals (Process Ore)
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Brewery 5 MND Points
  • 1 room
  • Create Beer and Ale
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Butcher 5 MND Points
  • 1 room
  • Skin Animals
  • Butcher Animals
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Distillery 5 MND Points
  • 1 room
  • Create Alcohols
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Jeweler 5 MND Points
  • 1 room
  • Craft Jewelry
  • Cut Gems
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Kitchen 3 MND Points
  • 1 room
  • Cook and Bake Food Items
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Laboratory 5 MND Points
  • 1 room
  • Create Potions
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Mill 3 MND Points
  • 1 room
  • Process Grains
  • Create Flour
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Studio 3 MND Points
  • 1 room
  • Create Art, Painting, Sculpture
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
Winery 5 MND Points
  • 1 room
  • Create Wine
  • +1 MNDP per level (Up to 20 in each category)
  • Fee for use, equipment only. Must bring own supplies.
  • Room Type
     
     

Entertainment

Residential Trade Education Industrial Entertainment Government Special
Name Cost* Features
Inn 10 MNDP
  • 2 rooms
  • Safe Log Location
  • Room Type
Arena 10 MNDP
  • 2 rooms
  • PvP Combat
  • Gladiator Combat
  • Viewing Area
Theater 5 MNDP
  • 1 room
  • Perform Location
  • Gain Culture
  • Room Type
Tavern 5 MNDP
  • 1 room
  • Sale Ale, Spirits, and Food
  • Starting Location (Community Choice)
  • Room Type
     

Government

Residential Trade Education Industrial Entertainment Government Special
Name Cost* Features
Castle 25 MNDP
  • 10 Rooms
  • 1 Basic Blacksmith
  • 1 Basic Library
  • 1 Basic Kitchen
  • 1 Tavern
  • 1 Estate Office
Barracks 10 MNDP
  • 2 Rooms
  • Guards
  • Military Defense
Mint 10 MNDP
  • 1 room
  • Makes Coins
Stagecoach 5 MNDP
  • 1 room
  • Safe Transportation
  • ROAD REQUIRED
Jail 5 MNDP
  • 1 room
  • 4 Cells
  • +1 MNDP per 4 Cells (20 Maximum)
     
     

Special

Special structures are unique and limited, very few will be available and they will not be advertised, only given with a new Kingdom or City or will show available here. They have innate powers and abilities that aide citizens and visitors. Only 1 Special can be constructed per decade in any community.

Residential Trade Education Industrial Entertainment Government Special

 

Available Name Cost Features
0 Tower of Eon

Cannot be purchased, only selected with a new Kingdom. Moves as new Kingdoms are founded, being replaced by the Old Kingdoms Choice.

  • Blesses all who pass through it for 1 full day
  • Fast HP Regeneration
  • +1 HP when leveling inside while being taught by another player.
0 Regalis Coliseum

Cannot be purchased. Coliseum is moved every year to a different community Town size or larger. Annual Event held.

  • Grand Arena of Tournaments
  • Chariot Races
  • Gambling Parlor
0 Hourglass of Time

75 MNDP

  • Unknown
0 Fountain of Youth

75 MNDP

  • Unknown

0 The Sun Dial

50 MNDP

  • Illuminates the whole community at all times, casting away all shadows, even at night.
  • Permanent Globe of Daylight
  • Destroys Undead
  • Cannot be in the same community as the Graveyard of Ancients
0 Graveyard of the Ancients

50 MNDP

  • Covers  the whole community in darkness at all times, casting away all light, even during the day.
  • Permanent Natural Darkness
  • Cannot be in the same community as The Sun Dial
0 Hanging Grove

50 MNDP

  • Unknown (Druid/Rangers)
0 Golden Blacksmith

30 MNDP

  • Crafting Times Cut by 1/4 within the community

0 Library of Lore

30 MNDP

  • +5 on all Knowledge Checks
  • +5 on all Intelligence Checks
  • +5 on all Research Checks
  • Included at any Educational Building in the community
0 Big Blue the Ox

30 MNDP

  • Enhances Farming and Yields
0 Garden of Nature

25 MNDP

  • Offers rare herbs and plants randomly
0 Crystal Pyramid

25 MNDP

  • Psionic Boosting of Unknown Power
0 Opes Zoo

25 MNDP

  • Offers access to rare animals that are captured annually.
0 Warlock Mountain

20 MNDP

  • Offers random ore rocks
0 Witch Mountain

20 MNDP

  • Offers random gem rocks
0 Sphere of Magic

20 MNDP

  • Boosts the DC of the spell school of the sphere for 1 full day for all casters who study or meditate inside
  • 1 for each School of Magic
  • +1 for researching spells of the school
  • Opposing School Spheres cannot be in the same community